Monday, April 9, 2012

A quick update

It's been a little while since I've posted anything, since I'm in the process of getting engaged, and that's taken a lot of my free time (as well as some time that really shouldn't be free).  Unfortunately, that means that I also haven't been putting as much time into Swamplands as I'd like.  I'm still working on the AI right now.  The detection system and hunting routines aren't coded, but the test NPC will currently walk around randomly and run from you if you get too close.  It will also avoid walls while doing both these things, using some simple motion planning.  I've also done a bit of visual work, adding in some rot and "missing chunks" to vary up the floor tiles.  I've also cleaned up the control scheme and added matches for making fires.  Evan has done some work on the story as well.  At this point, we're going to do something very odd narration-wise:  Every 30 or so days (this number will probably change later on), your character loses their memory.  Which means that you'll wake up somewhere different with new gear, surrounded by evidence of events that you don't remember happening.  It's odd, to be sure, but then again that's kinda the deal with this game... there are a lot of very odd things.  Benji seems to have slowed down on the art, but that's a little understandable considering the manic pace that we were doing things at the beginning.   

So hopefully once my beloved has something sparkly on her finger and wedding plans are finalized (or at least MORE finalized), I'll be able to do more work.  And once I've built a new computer (aka, one that can capture footage at a decent framerate), I'll probably have footage to show.  For now, rest assured that the game is still moving along. 

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